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Sectopod Blaster now deals 9-13 damage, down from 9-16.Mutons' melee attacks now have a 3 turn cooldown, which means they can no longer be permanently locked in place with correct use of the perk Combatives.Muton's Beam Rifle base damage is now 5-7, down from 5-9, which makes it less likely for earlygame XCOM soldiers to die in a single hit.Muton's Beam Rifle no longer has 1 armor pierce in order to match the lack of this stat on Muton Centurions' and Muton Elites' weapons.The following types of The Lost appear in LWOTC: The Lost are now much more threatening individually than they were in WOTC they can climb up walls and Headshots are disabled on all difficulties except Rookie. Additionally, their chance to Sustain is now 100%, but goes down by 25%/17%/10% per point of overkill damage (for T1/T2/T3 Priests - this means that you need to deal 4/6/10 overkill damage to guarantee they die without Sustaining). Tier 2 Priests are now immune to negative mental effects, and Tier 3 Priests now provide immunity to negative mental effects to themselves as well as their allies as an aura around them. Killing a Priest that is using Holy Warrior will no longer automatically kill the target of the buff. The Disorient status effect no longer disables their flamethrower, but it is still a very powerful tool against them, as it allows your soldiers to maintain a safe distance from Purifiers (whose base mobility is rather low).ĪDVENT Priests in LWOTC were reworked in some ways compared to how they appeared in WOTC. Overall, they are much more difficult than they were in WOTC, because the Burning status effect is much more punishing (disables nearly all non-melee abilities and can't be removed via Hunker Down). Spectres in LWOTC behave very similarly to their WOTC counterparts, however they now use their Horror ability more often (when taking a flanking shot or using Shadowbind aren't viable options), although it no longer causes will loss, but is more likely to panic its target.ĪDVENT Purifiers in LWOTC are similar to their WOTC version, but with a few notable changes, such as the addition of a pistol in case they can't get close enough to use their flamethrower, the removal of their Incendiary Grenade/Bomb, and flamethrowers being able to go through most cover and having guaranteed damage. They can only be found on very specific missions: all types of Retaliations, Chosen Avenger Assault and Chosen Citadel Assault. They now act like bosses and do not appear on regular Guerilla Ops or most other mission types (because they are much more difficult than they were in WOTC).
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LWOTC features revamped versions of the three Chosen from WOTC:
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